Two choices.
Four endings.
Cross-timeline dreams.
Walk one timeline. The characters on it have dreams about the timelines you didn't pick — fragments of what was happening in parallel. Come back, walk a different path, and recognize the dreams as the other timeline's reality.
The Trellis
Each Timelines season has 12 unique chapters arranged into 7 paths. You'll walk 7 of them on any single play-through.
Twelve unique chapters total. Seven on any walk. Four endings of equal dramatic weight.
The road not taken haunts you.
Branching fiction usually punishes replay. You've seen the setup, you know the world, the second walk feels thinner.
Timelines does the opposite. The first time you walk path A, you'll hear a character describe a dream — vivid, specific, unsettling. You'll think it's atmosphere. Character interiority. A small dread.
Then you walk path B. The dream comes true.
Every leaf path dreams of at least one other. Walking all four is walking a single story from four different directions, with the dreams as the lattice that connects them.
Walk one.
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